Free Demo | Reblium
top of page

Free Demo

reblium_logo.png

Reblium is professional 3D software for creating realistic characters - Bring believable characters to life with engaging AI tools. - Shape 3D objects and scenes with intuitive sculpting tools. - Create realistic digital humans; from portraits to full body ready for productions

MINIMUM HARDWARE

  • Windows PC

  • CPU: Intel/AMD

  • RAM: 16 GB

  • GPU: NVIDIA GeForce RTX 2080

  • OS: Windows 10

  • 8 GB of HDD Space

-
Demo
Studio
Create
Yes
Yes
Design
Yes
Yes
Generate
Yes
Yes
Face Track
Yes*
Yes
License
No
Yes
Export
No**
Yes

6.7 GB

*With water mark; **Sample available for download

Reblium Export Sample 

  • Download a Reblium character sample, test the quality and performance of our exported avatars.

  • Import the character seamlessly with our Unreal Engine SDK (compatible with v5.1-5.4).

  • Optimized for game engines or 3D software like Blender or Maya

Reblium Character

Reblium FREE SDK for Unreal Engine 

Documentation and Download

Release Notes: Reblium Studio v1.0.2 --- What’s new? Exporting: - Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported - Fixed eye size, position and rotation now works with grooms in their correct position - Fixed head size and position now works with grooms in their correct position - Fixed grooms that did not get exported correctly DHS: .DHS - Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible AR: - AR for live face tracking is available within Reblium Studio UI: - Added AR on/off in the Scene Menu (Lower part of the screen) - General UI bug fixes - Export support for non-merged textures (Separated materials and textures in export) Sculpt: - Fixed general sculpting issues - Fixed eye positioning protruding while rotating the avatar with big eyes SDK - SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2 [Reblium SDK - Unreal Engine](https://www.notion.so/Reblium-SDK-Unreal-Engine-0aaa93b84a1f45afa5e5a4a77c03755e?pvs=21) --- Reblium Studio v1.0.1 --- What’s new? - DHS Format now exports correctly - Reblium SDK for Unreal Engine - Released and support importing DHS files to project scenes - Added support for DirectX 11 - Export menu adapted for better operation and clarity - Export with **ARKit** / **Metahuman B**lendshapes - ARKit is now available to use within Reblium Studio (please see: documentation) - Fixed exporting grooms - Small security update - Texture maps: Emissive and Metallic, are now exported correctly - Removed incorrect "Preset" option from import and replaced it with the functional "Blendshapes" feature for a correct workflow. - Fixed issue where texture maps did not blend correctly in baking - Added selection for no footwear - Fixed issues with exporting - Addressed certain performance issues - frame limit is set to 60 fps (was uncapped)

bottom of page