Free Demo
Reblium is professional 3D software for creating realistic characters - Bring believable characters to life with engaging AI tools. - Shape 3D objects and scenes with intuitive sculpting tools. - Create realistic digital humans; from portraits to full body ready for productions
MINIMUM HARDWARE
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Windows PC
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CPU: Intel/AMD
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RAM: 16 GB
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GPU: NVIDIA GeForce RTX 2080
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OS: Windows 10
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8 GB of HDD Space
- | Demo | Studio |
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Create | Yes | Yes |
Design | Yes | Yes |
Generate | Yes | Yes |
Face Track | Yes* | Yes |
License | No | Yes |
Export | No** | Yes |
*With water mark; **Sample available for download
Reblium Export Sample
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Download a Reblium character sample, test the quality and performance of our exported avatars.
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Import the character seamlessly with our Unreal Engine SDK (compatible with v5.1-5.4).
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Optimized for game engines or 3D software like Blender or Maya
Reblium Character
Reblium FREE SDK for Unreal Engine
Documentation and Download
Release Notes: Reblium Studio v1.0.2 --- What’s new? Exporting: - Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported - Fixed eye size, position and rotation now works with grooms in their correct position - Fixed head size and position now works with grooms in their correct position - Fixed grooms that did not get exported correctly DHS: .DHS - Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible AR: - AR for live face tracking is available within Reblium Studio UI: - Added AR on/off in the Scene Menu (Lower part of the screen) - General UI bug fixes - Export support for non-merged textures (Separated materials and textures in export) Sculpt: - Fixed general sculpting issues - Fixed eye positioning protruding while rotating the avatar with big eyes SDK - SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2 [Reblium SDK - Unreal Engine](https://www.notion.so/Reblium-SDK-Unreal-Engine-0aaa93b84a1f45afa5e5a4a77c03755e?pvs=21) --- Reblium Studio v1.0.1 --- What’s new? - DHS Format now exports correctly - Reblium SDK for Unreal Engine - Released and support importing DHS files to project scenes - Added support for DirectX 11 - Export menu adapted for better operation and clarity - Export with **ARKit** / **Metahuman B**lendshapes - ARKit is now available to use within Reblium Studio (please see: documentation) - Fixed exporting grooms - Small security update - Texture maps: Emissive and Metallic, are now exported correctly - Removed incorrect "Preset" option from import and replaced it with the functional "Blendshapes" feature for a correct workflow. - Fixed issue where texture maps did not blend correctly in baking - Added selection for no footwear - Fixed issues with exporting - Addressed certain performance issues - frame limit is set to 60 fps (was uncapped)